Sign inStart creating

The render identity guard — refusing drift before it costs anything

Before a shot renders, the guard checks that its character references are the canonical ones for that scene and that the prompt does not contradict an invariant. A refused render costs nothing.

Open it →

Drift is cheaper to refuse than to detect. The continuity engine notices drift after a render; the identity guard runs before the model is called and asks a narrower question: are the references this job is about to send actually the character's canonical references for this scene?

It refuses when:

  • a character on the shot has no compiled Identity Package for that scene;
  • the job carries reference images that are not in the canon for that scene (a stale URL from an older version, or another character's);
  • the prompt contradicts an invariant ("no scar" on a character whose scar is canon).

A refused render is marked failed with the reason in the run log, credits are refunded, and nothing is sent. It does not run a perceptual model on the images — that would double the cost of every render to catch the rare one; the post-render check does that job.

Did this answer your question?

Related

All help articlesAsk the community