Open a project's Bibles tab and use the Model sheet panel.
Twelve views: front, three-quarter, profile, back, face close-up, expression (joy), expression (anger), hands, and an action set of walking, running, fighting stance and talking.
Every view generates from the same identity package and the same base seed, offset per angle. That is what makes a sheet internally consistent rather than twelve loosely related pictures.
Rendered views are attached back to the character's active version as reference assets, so they feed identity injection on every future shot. If the character has no version yet, the sheet still generates but cannot be pinned as canon — create a version first.
The action set matters more than it looks: static angles fix what someone looks like; the action set fixes how they move, which is what drifts first across a long shoot.