Sign inStart creating

Drawing a production as a graph

Arrange the stages of a film as a node graph, price it, and run it as one resumable job.

Open it →

A project → Pipeline.

A production has branches. One assembly, three dubs. Boards for act one while act two is still being

written. A list of buttons cannot express that, which is the whole reason this is a canvas.

### The nodes are stages that already exist

Nothing on the palette is new. "Storyboard", "Render", "Assemble", "Dub" are the same operations the

rest of the Studio runs, arranged rather than reimplemented. That matters for one specific reason:

a graph compiles to a resumable run on the same machinery as everything else, and the longest

jobs in this product are exactly the ones you would want to draw as a graph.

### Connections are checked while you drag

Every node declares what it consumes and what it produces. A port that cannot accept what you are

holding dims as you drag toward it. The alternative — validating at run time — means finding out

four minutes into a render that a video was wired into a script.

### The cost is counted from your project

A "Storyboard" node over 8 shots and over 400 shots are different propositions. Press **Estimate

cost** and every stage reports the units it would actually process, right now. A builder that gave

the same number for both would be actively misleading.

### Running it

Save, then Run. A graph run appears on the Runs tab like any other and resumes from where it

stopped — stages are leased, so advancing it from two browser tabs cannot double-run one.

Stages advance explicitly rather than automatically. A single stage can queue hundreds of

generations, and a run that advanced itself on page load would spend credits because somebody opened

a tab.

### This is not Omni Studio

Omni works on one idea — a still, a moving version of it, narration, a cue. This works on a

whole film. They share nothing but a resemblance.

Did this answer your question?

Related

All help articlesAsk the community